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/vr/ - Retro Games

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>> No.4205859 [View]
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4205859

>>4205856
getting an exit on this map took at least a dozen attempts. it is possible, but i just get the feeling that it is made to be deliberately annoying. it's not just one thing, there's a lot of little things that seem designed to trip you up. as mentioned the lack of health and pervasive damage sectors mean you are frequently taking small damages you can't really avoid. it's very easy to lose enough health to force a restart even if you don't die outright. the wide open design / lack of much cover, with cyberdemon + other snipers means you can go from apparently fine to dead/near dead in an instant, without being able to do much about it, which is frustrating.

there is also some suspect item placement. early on you will spot a yellow key hiding in a cave behind a rockfall. there is no way to get this key, and there is nothing that requires it, but a first-time player will not know this and likely waste time trying to find a way in, all the while likely dying accidentally from exposure to lava/missiles. later the map tantalises a bfg on a pillar, yet there is no way to get it - looks like a pillar you can lower, but it is not. (maybe strafe50 as the floor starts lowering, haven't managed it yet though). there is a backpack/berserk on pillars in front of the exit, but they aren't even reachable until late on, and lower into the lava, forcing more damage, making you regret going for them. one of the secrets gives you 20 health potions but you're likely to lose half or more of that amount from running through lava to reach it. oh and of course the map finally giving BFG+cells+invulnerability, but right next to the exit portal, and you are likely to die trying to reach them unless you've dealt with all the monsters already, rendering them superfluous.

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