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/vr/ - Retro Games

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>> No.4280594 [View]
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4280594

>>4280586
>The objective stuff is also not as deep as your system shock or deus ex. And I mentioned part of it was resetting your inventory every mission.
GE/PD are not first person RPGs

>>4280591
>I think it just happens once during a cutscene.
you've answered your own question

Think it's also worth posting some benchmarks. Here's how well a "top of the line" graphic card in 1998 played Unreal. The original Voodoo had less than half of the performance. And if you were using software mode? Just forget about approaching 20 frames.

>> No.4168326 [View]
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4168326

>>4168298
Unreal also flogged the PCs themselves

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