[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4853090 [View]
File: 31 KB, 960x957, angery.jpg [View same] [iqdb] [saucenao] [google]
4853090

>>4853052
>>4853069
Refuelling Base is the best map in the game. For years in the early 00's it was my goto map to test mods for EDGE.
> actually warped to it to avoid the cliche map01 screenshot stream
Making the imps and zombies deadlier usually meant on a pistol start being driven back to the entrance and hiding in the secret alcove, and even having to kill imps who came in there. It was fun times and usually it was the Revenants down in the dark room that would kill me as they flowed out into the rest of the level.
Map10 is interesting and its Hard. You can rest but the way its designed is usually things will find you despite the non-wandering nature of doom monsters. And if you try to beat the level as opposed to just testing shit you have a nasty Cyber encounter to deal with (so the same map you're using to test, also includes a cyber to go test against too).

Circle of Death was one of my least favorite maps because it didnt provide any real leg room... its just a bunch of fucking juggling and a race to get away from the circle and into one of the alcoves so you can rest. And point of fact its pretty easy to pistol start CoD because of that shotgun at the bottom of the stairs. The stairs also make a good bottleneck.

> abominations like The Pit
ill agree with you on that, lack of falling damage in doom combined with not being able to look all the way up to the cieling just makes high vertical falls like this obnoxiously unrealistic in the extreme

Navigation
View posts[+24][+48][+96]