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>> No.4654760 [View]
File: 564 KB, 1601x866, Heroes-III-HotA-Castle-Concept.jpg [View same] [iqdb] [saucenao] [google]
4654760

>>4654729
>Go for Stronghold, would love to see it
Will do!
>And then merge them into a playable map, not gonna give up on this
Unfortunately, I don't think there is an option in map creator that enables you to copy&paste entire areas - this would mean that I would be forced to reproduce each zone in a separate map, and I have no idea how long that would take.

>> No.4563226 [View]
File: 564 KB, 1601x866, Heroes-III-HotA-Castle-Concept.jpg [View same] [iqdb] [saucenao] [google]
4563226

>>4563068
I definitely wanted to make a scenario (and even a four-part campaign with a corresponding story), but I work way to slow to finish a standard 72x72 map even if I worked on it for a week or two straight.

February is pretty busy for me, so maybe I'll try starting it next month anon. If you want, you can download that template as well as the Castle here (http://www18.zippyshare.com/v/03epuStX/file.html)), and Necro template link is right here >>4561924).

>> No.4549465 [View]
File: 564 KB, 1601x866, Heroes-III-HotA-Castle-Concept.jpg [View same] [iqdb] [saucenao] [google]
4549465

>>4542828
Map-maker autist here with another map - this time it's a concept for the Castle faction. You can use this as an inspiration for your own custom maps.

>>4548780
>>4548807
I would really like your conceptual rework of skills. Weak skills are merged and strong ones are mostly left alone. If you don't mind me asking, what would you do to balance OP Earth and Air magic and weaker Water and Fire magic?

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