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/vr/ - Retro Games

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>> No.8111869 [View]
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8111869

>>8111362
Glad you were finally able to make the video. I enjoyed watching it from start to finish considering not many people talk about this game especially not as in-depth or to this length. After watching it seems you had the same experience I did when I first played the game back in 2019, I was a bit put off by how poorly it explained it self in the tutorial as well as WD's butchering that it made my attempts trying to force myself to like it aggravating. But after playing the Saturn and Japanese PS1 version I feel in love with it and its unique polarity system and I'm glad you were also able to turn around on it playing it more.
I know in an interview the director stated one of his biggest regrets about the game was how confusing the tutorial/attribute system but I do like how much flexibility the system does actually have. You really can play the game in a lot of different ways, I remember my first few playthroughs I kind of corralled all the enemies together rendered them helpless and CashBashed them to my hearts content. It really is a neat little game that does a lot with its core idea and system but I still think it has more room to grow to become even more interesting. I'm also surprised they didn't do a shmup level though I guess it can be argued that maybe it just evolved into Ikaruga. Here's the interview if you're interested and an extra one just cause: http://shmuplations.com/silhouettemirage/
https://www.gamespot.com/articles/silhouette-mirage-interview/1100-2467604/
I think a sequel that had some QoL changes and tweaks, added more weapons or at least more differences between each parasite level, gave Shyna more movement options and abilities, more enemy variety and placing Shyna in more bigger maps or rooms that could promote exploration maybe without going full metroidvania could help push the attribute system even more.

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