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>> No.8752602 [View]
File: 2 KB, 256x240, Golden Axe Warrior (UE) [!]003.png [View same] [iqdb] [saucenao] [google]
8752602

>>8752480
Damn is it brutal. Enemies have more invincibility frames than you do, some are faster than you are-- and I just started the game, so these are entry-level monsters. Most enemies in Zelda move on a 16x16 grid while Link moves on a 8x8 grid. In this game, everyone can move on a 8x8 grid which makes enemies harder to hit and counter (I like how the game handles collision with the background though, similarly to Bomberman). Enemies are not pushed back far enough when they get hit (and aren't pushed back during invincibility frames) so you have to back up as soon as you hit them or they'll rush you down. The hero raises his shield slowly, so it's also harder to counter an attack after swining your sword... I have the feeling animation frames are too often leaving you helpless for far too long. If you're coming from The Legend of Zelda, there's a lot you need to unlearn.

Just found a battle axe, which makes things a lot better... and it can chop down (most) bushes too. Until now it's decent.

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