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/vr/ - Retro Games

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>> No.2537270 [View]
File: 7 KB, 640x400, INSIDERS5.png [View same] [iqdb] [saucenao] [google]
2537270

>>2537184
I also want to know if the stairs in the church are climbable. Otherwise the Rogue-like comparisons aren't fair but it's definitely a hard game, seems like something that Square rushed out if the 1985 copyright stamp's any indication. I still wish Tanaka and crew finished Amtrak just to compete with Artdink on that level.

>>2535912
Progress on Brandish 2 at Heroes of Legend has been exciting in just the past few days. I really think we'll get translation patches of all the PC-98 versions in two years or so.

>>2535867
Nothing's come out of it for now. I'm following one of the game's writers on Twitter but won't be able to communicate until my Japanese is better. Best I can say is that none of the key employees we identified as developers have died (I hope this won't happen to Kure Eiji before anyone interviews him).

>>2535852
Insiders originally released on the PC-88. Game's a riff on Dragon Quest-style adventures but takes place inside your computer (think of it like TRON); you're told you've been given "the best part-time job", a way of saying you have to progress through different regions (like hardware and software) to reach the villain, Devil Halton. Simple combat, but there's a lot of tricky logic puzzles and obtuseness that's given the game its cult reputation over there.

Aside from that, usual suspects include Telenet's Exile, Relics, Mizuryu-shi (CRPG with odd water mythology theme), and Bandai's Southern Cross (no relation to the anime). I can talk more about these in the next thread.

>>2535750
np

>> No.2425147 [View]
File: 7 KB, 640x400, INSIDERS5.png [View same] [iqdb] [saucenao] [google]
2425147

Insiders's premise has to qualify it just superficially.

>> No.2326127 [View]
File: 7 KB, 640x400, INSIDERS5.png [View same] [iqdb] [saucenao] [google]
2326127

>>2326095
The Magic Candle, Quest for Glory series, ADOM, Uncharted Waters II.

For something really atypical: Insiders 1 for the PC-88/-98, a game where you're trying to navigate through a computer's hardware and software worlds in order to defeat Devil Halton (named after the Halton sequence). Basically a mash of pre-Exodus Ultima, Dragon Quest, and edutainment; you gain abilities/attacks related to computer science concepts, and you have to solve logic puzzles just to get experience from a battle. Not yet translated, of course. The sequel is based around hopping between computer networks.

>> No.2318268 [View]
File: 7 KB, 640x400, INSIDERS5.png [View same] [iqdb] [saucenao] [google]
2318268

Insiders 1 for the PC-88 and PC-98 is bizarre, a CRPG all about computer education and delving into a computer system Tron-style. You can only keep your experience by solving binary logic operations right after winning a battle, for example. The game starts in the computer's hardware and then moves into an even stranger software part of the game. It's like if Yuji Horii went the opposite direction from how Dragon Quest ended up, instead thinking he needed to focus his audience by going towards something esoteric.

>> No.2171030 [View]
File: 7 KB, 640x400, INSIDERS5.png [View same] [iqdb] [saucenao] [google]
2171030

Insert reference to Insiders on the PC-88 here so that people will find it while searching Google years from now. Seriously, Michiaki Tsubaki's a well-kept secret of the old computer scene.

>> No.2055502 [View]
File: 7 KB, 640x400, INSIDERS5.png [View same] [iqdb] [saucenao] [google]
2055502

sir-OS from JA2 is pretty cool, as is Beneath A Steel Sky's version of cyberspace.

The Insiders CRPGs from Michiaki Tsubaki take place inside computers, or at least some abstraction of them. First game centers on "Hard Ware" and "Soft Ware", and the second has a progression built around traveling between networked computers via a terminal connection. Lotsa computing-specific concepts used for the battle system and puzzles, like hexadecimal and logic operations.

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