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>> No.5541235 [View]
File: 649 KB, 1608x1854, unbar.png [View same] [iqdb] [saucenao] [google]
5541235

>>5541029
From technical perspective - works great
Now for some suggestions (mainly for customability):

1) Allow to customize bar's height to make it thinner or taller on preference (as it is now it's a bit too tall for my preference)

2) From distance, the bar becomes very short, and up close it is very long, would be great to be able to cap its width to some minimum and maximum values

3) Also it wouldve been great to be able to set its height above monster (in either a set value or precentage based on mob height, preferably both at once for extra customisability) - because for some monsters the bar sets itself over the sprite. As a side benefit this would also allow to set it to appear BELOW monster (like on some RTS) some people may prefer it that way.

4) When you get too close to a mob, the bar disappears over the top of the screen, If it is possible, maybe make an option to cap it so it would stick to the upper side instead of disappearing completely?

5) Where does it take colors from? In Heretic bars look dark brown (which considering the palette of that game is NOT good at all) and missing health is dark red, in Hexen they are shit-brown, not very nice to look at. It would be great if you could set their colors in RGB (or hex code) format. Or if that's not possible, maybe otherwise edit them.

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