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/vr/ - Retro Games

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>> No.9123329 [View]
File: 523 KB, 603x1000, Dark.Magician.full.3198943.jpg [View same] [iqdb] [saucenao] [google]
9123329

>>9118935
I'm with on this one, mostly because both Pendulums and Links literally required a change to the board, which I feel it's too drastic, especially for it to happen twice in a row. Of course a card game can change it's board with time, but we had these genuinely drastic changes in a relatively short time span, and it sent an odd precedent for players, we almost expect everything to change quickly.

>>9118962
Indeed, power creep is common in card games, but most of them have set rotation, with Yu-Gi-Oh! we don't really see cards get that much bigger, back then the strongest Lv. 4s had between 1800ATK and 1900ATK while now they have 2000ATK... but what happens is that they all get more complex, a Lv. 4 with 2000ATK and no effect is irrelevant now, even though back then it would've been downright broken. I don't mind the increase in complexity by itself, my issue is how so many cards now need to have full paragraphs of tiny text on them, which I find to be uncomfortable to read and boring when I have to do it with so many cards in a row, and I don't like how nowadays it's all about taking few longs turns, I prefer when both players have a lot of shorter turns.

>>9118984
>>9118995
>>9119014
Konami's handling of Links was genuinely the worst at the start, because they were literally required to do special summoning from the extra deck, even if you only played something like Synchros or Xyzs, you needed to have Links, it was the first summoning mechanic that you essentially had to buy just to play previous ones properly, nowadays they're no longer required, which is better.

>>9119010
I wish I could enjoy Reshef of Destruction, because in terms of story and atmosphere, the overall world it takes place in, it feels like a love letter to Kazuki Takahashi's work... but the difficulty has always turned me off from it, the changes from Sacred Cards overall, like that annoying cursor and the slow leveling up with high card prices, progression just feels like a drag.

>> No.8363663 [View]
File: 523 KB, 603x1000, Dark.Magician.full.3198943.jpg [View same] [iqdb] [saucenao] [google]
8363663

>>8361785
I love YGO in all of its forms, but I must say sometimes modern YGO can be overwhelming, so the Duel Monsters series can indeed be more fun sometimes. Having to deal with the cards with huge paragraphs of text, with small letters that are genuinely uncomfortable to read, which can make it all intimidating for new players and also makes it harder to get back into the card game after a break, having to learn what all of the new cards do, which is especially hard to do in the middle of a duel against a deck you've never faced before, having to wait through turns that last so many minutes, in which not having a hand trap can mean game over for you, the emphasis on setting up unbreakable boards in the first couple of turns, making it so there's less back and forth than before between the players. I'll admit there are times in which I miss the simplicity, Of course having things be too simple can be troublesome, I'd never replace the current state of things for something like this, it just wouldn't work because it lacks depth, and therefore it's easy to lose interest quickly, but every once in a while it's refreshing to go back to simpler times, even if it's just for a brief moment, I'm glad this got translated so we could take a step back and have some fun with this odd niche.

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