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>> No.8754336 [View]
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8754336

>>8754071
I felt a backdrop like this was interesting because you can lean a lot on the kind of intense, no rules urban combat and jungle combat of such history, but since it's Doom, you make it about hell and demons, so it can be even more hardcore. I figure parallels to historical events like the Congo Crisis and Simba Rebellion (the latter which was interestingly stupid), and real historical mad lads such as Mike Hoare (a WW2 vet who decided being an accountant after the war was just 2boring), would make good flavoring.

Also, this is the ONE project I'm gonna head on /doom/ (at least for a very long time), you can very well put up with autistic geopolitics in the OPTIONAL flavor text, which is going to be essentially entirely absent in the game itself. If you want a simplified rundown of the plot, here:
>Adventure seeking 94guy finds a bigger adventure than he could ever imagine, maybe too big.
>94guy has to run and fight to survive.
>94guy actually ends up having a lot of fun, because there's no rules to fighting literal demons.
>Bloodlust sets in, 94guy is equal parts anxious yet thrilled to fight the most intense battles of his life, there's nobody to tell him he can't execute an enemy with a chainsaw, there's nobody to answer to.
>Actually finds some survivors eventually, they ask if he's willing to X or Y plot technobabble thing (ergo retrieve or break some important thing) if he finds it. He says sure.
>E2
>Anxiety is all gone now, it's all about the glory of unrestrained combat
>Looking for bigger and bigger groups and bigger and bigger monsters to best
>Never actually delirious or manic or anything, 94guy is as lucid as always, he just lives for the fighting
>E3
>In hell now.
>Some anxiety is coming back, because it's getting kind of fucked and weird now, but the combat is too exciting to care too much about it
>Find the biggest and baddest devil possible as the ultimate challenge
>Ends with note about 94guy going home to Earth to fight even more demons

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