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>> No.4456634 [View]
File: 171 KB, 688x1385, 1509927656337.png [View same] [iqdb] [saucenao] [google]
4456634

>>4456596
>Everything was bright because nearly all Saturn games used a limited palette due to memory limitations.
It wasn't just that, didn't the Saturn only support a single light source?

>> No.4378581 [View]
File: 171 KB, 688x1385, SS_03.png [View same] [iqdb] [saucenao] [google]
4378581

>Sega Saturn

You plebs have no idea how crap this console really is.

>only four sided polygons
To do triangles you had to overlap two vertices.

>a single light source
This gave the Saturn that crappy look, compare Tomb Raider and Resident Evil on the PSX.

And probably there's more, read the respective SDK documentations to find more about those consoles.

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