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>> No.10726730 [View]
File: 24 KB, 1700x870, cacoflessh.png [View same] [iqdb] [saucenao] [google]
10726730

just mucking about with editing Doom sprites, it's pretty tough. it's surprising how much detail and how many colors are packed in
using color replace in Aseprite it was easy enough to change the eye and mouth, then the skin seemed easy but I realized there's not enough skin tones to do the rest, so it makes the area under the eye look very flat in comparison to the original
they seemed to put a lot of the color palette on red / pink. also, some colors barely even take up 5 pixels on the cacodemon here

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