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/vr/ - Retro Games

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>> No.8065362 [View]
File: 11 KB, 350x190, try pistol.png [View same] [iqdb] [saucenao] [google]
8065362

>>8062970
>What makes a map "comfy" for you?
A map is comfy for me if I can beat it on ultra-violence with no saves. I do not mean blindly beat it first try. I just mean that it is fun for me to grind out a deathless run of it without needing to practice with saves first, because I like to play without saves and pistol-starting every map, as if I am playing an old-school arcade game.

This means the map can either be short and hard (i.e. Scythe 1 episode 3 maps), or long and medium (i.e. Base Ganymede E2M6). And difficulty is highly subjective. My maximum comfort zone is Valiant, as that is the hardest thing I've ever beaten saveless.

Finally, let me just say that this isn't the ONLY way I think maps should be played. I find Sunlust jaw-dropping and I can't play it saveless on UV.

Regarding the level: I found it boring and unremarkable. May I recommend playtesting without saves? This helps eliminate any boring parts of the map since you won't want to replay them over and over.

>> No.7998843 [View]
File: 11 KB, 350x190, truth.png [View same] [iqdb] [saucenao] [google]
7998843

>>7998816

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