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/vr/ - Retro Games

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>> No.7361967 [View]
File: 4 KB, 197x208, bfg9000.jpg [View same] [iqdb] [saucenao] [google]
7361967

>>7361945
Big as fuck if the "stock" that goes up the front of the body and over the shoulders says anything. I assume it would be a huge monstrosity with a harness to even hold it steady in front

>> No.7100413 [View]
File: 4 KB, 197x208, bfg.jpg [View same] [iqdb] [saucenao] [google]
7100413

>>7100387
Was there ever a sprite based FPS that actually showed the player holding different weapons when they switched like some modern Doom mods? It seems like most just had a non-distinct weapon it used for everything.

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