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/vr/ - Retro Games

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>> No.1921468 [View]
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1921468

>>1921358
well even CRT models had varying levels of input lag ( traditionally they were much lower than what we have on today's LCDs)

games ( back then) were designed with input lag of the CRT in mind, just like today's games are designed with the input lag of LCDs in mind

according to various experiments on the shumps forms, as long as the game in question is being scaled to the panel's native resolution (by the GPU not the panel itself)

input leg should be more than acceptable for older games

(this of course also depends on the quality of the panel, and weather it was designed for gaming, today's IPS panels generally have more input lag then today's TN panels)

proper scaling with the native resolution added with hard GPU sync should make the latency almost unnoticeable

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