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>> No.2298163 [View]
File: 102 KB, 481x608, 2013-11-Doom2Cover-481x608.jpg [View same] [iqdb] [saucenao] [google]
2298163

>>2298083

Doom 2 levels are terrible, less than half of them are redeemable. The SSG is fun, and some cool enemies but that's that.
I think if Romero had his hand in some of the level design it would have been better. John and American did most of the good levels in my opinion.

I don't think it's the fault of Sandy that his levels came out bad. He did all Episode 2/3 of Doom, good levels too. but the outdoor areas just didn't come across.

Also I think an episodic level design might have been more interesting, considering the level design is very abstract then goes into city and out again into hell type levels. Despite the intermission screens it didn't feel as cohesive as Doom.

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