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/vr/ - Retro Games

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>> No.4152774 [View]
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4152774

>>4152746
>>4151902

Another reason I loved FOT was just the lonely feel of it with the ambience and the lack of as much RP dialog.

I live in rural illinois (the first part of the game takes place there) and there are a ton of little towns, complete with coal mining scars on the land and rusty shit all over the place. And this game reminds me of all of that, like I could be there.

> Fallout Deathclaws

If you didnt know to snipe them between the eyes you could have a problem though, and have to savescum or come back and try that trick. Harold gives that info away though.

Also if you have the Fast Shot trait, you cant make aimed shots. My first two playthroughs of fallout I took this because -1 AP cost means I get 2 shots per turn (why cant I shoot 5 or 6 shots per turn with a handgun like real life? each turn is 5 seconds...).

I didn't even know the game had aimed shots or the benefit of them until I played without it. And my usual answer to problems is to Minigun them anyway.

It definitely feels rushed for other reasons though - particularly the quests in the Hub. I get the feeling they were going for something kinda like new reno with that location and just didn't put enough content in it. I forget the name of the crime lord there, some dude in the basement with a voice actor and everything, but that quest was quite underwhelming.

> mfw I didn't even know the water caravans were a thing until I went into that obscure part of town
> which also meant I missed quests that take place back at the Vault too since I didnt go back.
> getting the water chip in the necropolis was just too easy to pull off... the option of the water caravans should've been easier to find so the player would be much more likely to fall into that. Maybe put that on the east side of town near the arms dealer.

The followers of the apocalypse in LA was also a de-facto victim of being rushed since those quests didn't even work.

A part of me will always live in The Glow though...

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