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/vr/ - Retro Games

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>> No.5997432 [View]
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5997432

>>5996947
Here's something you guys might be interested in, I've modified the current version of DoomRL Arsenal to be "better" (I think the changes are better, you may not)

So here's what I changed:

>All classes have the scout perk so you can double jump everywhere and run faster (pistols also do more damage, neat!)
>Blueprint computers will show all assemblies in your PDA (you can give yourself one with "summon rlblueprintcomputer")
>The max amount of mod packs has been increased to 40, no more leaving mods behind
>Increased the weapon limit to 12 so there's less dicking around with your inventory

You can get it here :
https://archive.org/details/doomrlarsenalbetter

>> No.5148009 [View]
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5148009

>>5147812
because theyre always happy

>> No.5130220 [View]
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5130220

>> No.5095845 [View]
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5095845

>>5095773
Server has open slots
>$1,000 to whoever can clear the map
>Chillax UV Map 21
>3 other dribbling randoms you have to carry
https://www.twitch.tv/jacedoom

>> No.4837103 [View]
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4837103

>>4836951
The rule that says recurring threads go to /vg/ is only valid for /v/. As Doom is retro and that /vr/ also doesn't have the aforementioned rule, these threads are fair game.

>> No.4650212 [View]
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4650212

>>4650198
Dunno if it's the same person, but almondsandmilk did that Cyg.

>> No.4566138 [View]
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4566138

Hope the new mappers stick around, let's put together a pack sometime!

>> No.4550049 [View]
File: 31 KB, 960x720, agitated genesis.png [View same] [iqdb] [saucenao] [google]
4550049

>>4550025
I've started up most of these threads for over a year now and I barely actually play Doom. I do like seeing what you guys make though.

>> No.4508919 [View]
File: 31 KB, 960x720, XdsHZ5C.png [View same] [iqdb] [saucenao] [google]
4508919

So I just started making doom maps but their somewhat garbage. Anyone have level design advice?

>> No.4151972 [View]
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4151972

Say, whatever happened to Highway to Hell

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