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/vr/ - Retro Games

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>> No.3835460 [View]
File: 18 KB, 662x730, Grenaten decorate.png [View same] [iqdb] [saucenao] [google]
3835460

>>3834852
writing some crazy code, then trying it out. Finding sprite references or hand making sprites, or making them with TEXTURES.
Your imagination is the only limit.

Even just with Decorate code you can do a LOT and its incredibly fun trying out crazy shit and seeing what happens, or making something that feels really satisfying to use, or something that nicely represents a real weapon and its reloading animation.

I'd go into a trance and lose like 10 hours when modding, so much you can do - work on code - playtest and correct - work on sprites - work on mapping - work on sounds - work on some more code - playtest some stuff - etc.

Writing obituary notices is also far more fun than it should be

>> No.3376150 [View]
File: 18 KB, 662x730, Grenaten decorate.png [View same] [iqdb] [saucenao] [google]
3376150

>>3376142
agreed, decorate could be much easier to work with. all we need is ints and variables within the action functions. There are work-arounds, and they usually end up pretty solid, but yeah you're left with spaghetti unless you call ACS to keep track of your variables.

also I think you can just specify new bounce states for every time it bounces... just put your hitscan in the first frame of each bounce state.

pic is for a bouncing grenade

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