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>> No.7999324 [View]
File: 2.74 MB, 852x480, spooky.webm [View same] [iqdb] [saucenao] [google]
7999324

Did some work on the ghost animations. Before I do all the rotations, I want to get the animations down.
So right now the ghost in its idle state is just a ominously glowing miner's hat.
When it detects the player, the ghost rises from the ground.
It then slowly chases the player.
When attacking, it will let out a cry, the mining lamp will flash and release a gaseous fireball that chases the player.
I am still unsure whether I should give it a pain state or not (since it's a ghost, after all, but since it's just a kid's imagination you fight with water anyway, it could aswell feel pain).
For the death state I am not quite sure yet. I thought about having it just stop in its tracks, the lamp snuffed and fade out, or have it go upwards like an exorcised spirit or something.

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