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/vr/ - Retro Games

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>> No.9166439 [View]
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9166439

>>9165059
Neato, I'll give this a look. For real this time.
Updated anchor post soon, I was waiting for a few changes.

>>9165120
Essentially, though this one is a slightly different Commander style (and with a corrected ejection port), it won't have the fast firing like in 2048, it's much more vanilla. Maybe I'll make a separate version with tweaked weapons after 94 is finished, but that'll be some later concern.

>>9165136
Someone posited that a previous /vr/ level would be used as a base, ergo copying that and then building onto it and slaughterifying it, like how Go 2 It is based on Entryway. I thought that was a really cool idea, the question is just what /vr/ level would be used as a base.

Of course, if you have another idea you're interested in, then by all means Go 2 It anyway, it's not like it's a bad thing if we manage to end up with two such maps, with UMAPINFO we can go anywhere we want.

>>9165423
Another one, excellent.

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