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>> No.4020028 [View]
File: 1.31 MB, 1280x1024, Screenshot_Doom_20170524_220841.png [View same] [iqdb] [saucenao] [google]
4020028

>>4018015
>>4018237
>>4018239
https://www.doomworld.com/forum/topic/94070-2-map-wad-name-pending-working-name-runic-division-pre-release-1/
https://forum.zdoom.org/viewtopic.php?f=42&t=56564

tweaking based on feedback, don't know if you're still here.

It's a S'Arais map.
It's the fifth of such.
It's the first that's closest to being 'done'- needs first map polish and work on the second map.

Beat the shit out of it/me, Bring your GZDoom and Community Chest 4 Textures.

If you can supply a better hud sprite for the bloodbane (looking for something specific) or better ways to sublty tell the player they regenerate ammo, PLEASE inform me.

>> No.4017735 [View]
File: 1.31 MB, 1280x1024, Screenshot_Doom_20170524_220841.png [View same] [iqdb] [saucenao] [google]
4017735

guess i'll just run my own map again like a faggot ho boy.

The player starts in a shoddy looking APC with a gimmicky door that turns into a 3d floor ramp, but is just an instantly lowering floor opening up to the map. Doomguy quickly encounters three pinkies and his first new enemy; a Trite. These are not too difficult to dispatch, as he collects his chainsaw and collects the unusual object in the middle; the Bloodbane, and collects the ammo off the tree, the health bonuses on another, and the green armor near the door.

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