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>> No.5278870 [View]
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5278870

Quick question about Doom's AI, specifically it's chase and attack behaviour
For example the zombieman's chase loop is
> See:
> POSS AABBCCDD 4 A_Chase
> Loop
Does this mean that A_Chase is called only once every 4 tic frame?
And since the Hellknight's chase loop is
> See:
> BOS2 AABBCCDD 3 A_Chase
> Loop
Does this mean that the hellknight has a higher rate of fire than the zombieman since the animation frames a shorter?

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