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>> No.2748448 [View]
File: 48 KB, 490x368, ray-trace-adv-490.jpg [View same] [iqdb] [saucenao] [google] [report]

Pushing purely more polygons is a terrible way to improve graphics. More powerful hardware allows for more powerful techniques. For instance bump mapping polygons would let you get essentially the 60000 polygon image for 600 polygons.

However polygon's aren't the only way to produce computer graphics. If commodity real time ray tracing hardware is implemented in future hardware, one could generate almost photo realistic images in video games and simulation. Who knows, maybe that's the future, and as >>2746541 pointed out it may be like night and day to us 20 years down the road.

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