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/vr/ - Retro Games

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>> No.4450231 [View]
File: 314 KB, 1280x720, Screenshot_Doom_20171209_123322.png [View same] [iqdb] [saucenao] [google]
4450231

>>4449496
You've got the zombiemen in the right-side passage which draws the player in that direction but then puts them in a tough situation; firstly against 2 chaingunners with only a pistol and then trapped on the stairs by a manc with low ammo - I think they'd be better on the left path entrance

But then I tried going left first and its surprisingly tricky with the narrow walls and amount of pinkies which you've left just enough ammo for frustratingly, so there's not much benefit from going there first anyway. There's also this texture bleeding effect you've got from the way you've made the walls

I like the themes you're doing, I can see what you're going for in most of the rooms and the layout is nice too, making the player return to previous areas to access locked doors can make speedrunning a lot more hectic and fun. A bit of work on the monster encounters, some variation in the room shapes and a touch of fine tuning are all I'd recommend here - but hey, its a good start

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