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>> No.6110289 [View]
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6110289

>>6106810
>or somehow making Eagle Eye not total shit

>> No.3809707 [View]
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3809707

>>3784439
Not that useless if the enemy has more powerful spells.

>> No.3365543 [View]
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3365543

>>3365504
>But I don't know who thought Eagle Eye without any tweaks was a good idea in the first place.

On maps with limited towns, such as 1v1 fights, it is a good skill. It allows you to make up for any advantage your opponent may have if they rolled better spells in their mage guild.

I think the only tweak it needs is for the effect to be instantaneous instead of happening after the fight ends.

>> No.3337182 [View]
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3337182

>>3337129
Eagle Eye can be useful, if one party has much better spells than the other.

>> No.2587091 [View]
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2587091

>>2587067
>the Eagle Eye bonus is useless

Say that to my face, motherfucker.

>> No.2560408 [View]
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2560408

I have Eagle Eye if that counts.

>> No.2406541 [View]
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2406541

>>2406527
Eagle Eye is not that bad if only one player has access to great spells.

First Aid is insanely useful early game, when you only have 1-2 level 6 or 7 units. You can basically use them as invulnerable meat tanks, because you can heal back faster then they can kill them (at higher level, first aid can heal over 100 points). It also leaves you open to cast magic (instead of wasting mana on Cure), and it is the only way to heal Dragons.

It's only in late game on huge maps where both skills become over shadowed by things like Expert Earth Magic, or high level Necromancer/Offense/Armorer specialities.

A lot of crap skills have uses like that.

I think the only truly useless skill is Scouting.

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