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>> No.8229525 [View]
File: 2 KB, 130x120, quad face.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8228274
Wow, the lighting looks good enough to me already.
Thanks anon, I'm sorry you even felt like you had to do it when it was my level to begin with, considering you probably had a level of your own to worry about, makes me feel a bit guilty.
Come next time we do a quake map pack here, I need to study up on lighting to really make sure I know what I'm doing so I wont need you next time to make my level actually look pretty.
I'll need to update my readme since its no longer necessary to use bsp2 and I wanna give you credit for the lighting.

>> No.8214187 [View]
File: 2 KB, 130x120, quad face.png [View same] [iqdb] [saucenao] [google]
8214187

>>8210604
>>8210570
I at first was just worried about making sure I finished the level in time for the october deadline. I didnt fuck with lighting until the end and it takes my level like 400 seconds to compile, and admittedly, I am a bit unfocmortable on the lighting stuff.
Now that the deadline was pushed back again and theres more time I was thinking of finally taking the time to try to light it.
I thought I might be able to get away with fullbright at first because the game it comes from doesnt really have much in the way of light and shadows and stuff, but it does kinda bother me to leave it as is.

>> No.8108638 [View]
File: 2 KB, 130x120, quad face.png [View same] [iqdb] [saucenao] [google]
8108638

>>8108626
lmao dont mind the geforce overlay, I somehow didnt even notice that

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