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>> No.6415835 [View]
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6415835

>>6415796
It's not about grinding like an autist it's more about enforcing a class identity to the characters. You don't need formulas, or a pre-planned route to make all the characters pretty much identical, it happens by chance because of the available characters espers and the relatively similar stat allocations at base, and if you don't already know what to do you'll reach such a high level that you'll be dealing 9999 damage anyway.
It's fine that Ultima takes forever to get, it's the ultimate spell, just like name says, it's just that if a completely non-magical swordsman and a literal magicbeast/human hybrid take the same amount of effort to learn the spell it goes against common sense and the rules set out by the story. Having some spells like Poison be easy for Shadow and Locke to learn while Cure magic is easier for someone like Sabin also fits their personality, so it would further aid in characterization through gameplay.

>> No.2434801 [View]
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2434801

>>2434780
I have a few

>> No.2257487 [View]
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2257487

bumping because Ultros is kawaii

>> No.1757762 [View]
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1757762

>Your first FF
VI and Mystic Quest (lol)
>Favorite FF
VI
>Favorite track
Kids Run Through the City Corner (VI), The Decisive Battle (VI) Battle with The Four Fiends (IV)
>Favorite character
Locke
>Where you think the series is headed/what you want from Square Enix in the future
I mean... 15 looks cool I guess?

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