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>> No.5670836 [View]
File: 283 KB, 1267x947, unreal_lava_lighting.jpg [View same] [iqdb] [saucenao] [google]
5670836

Doom mapping question.

How do I create a lighting effect such as pic related in a large cavern?
See how the lighting slowly goes up the wall and kind of tapers off towards the roof?

Lots of dynamic lights feels like a copout and woudln't be that effective anyway I feel.

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