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>> No.10896270 [View]
File: 151 KB, 319x304, Violence.png [View same] [iqdb] [saucenao] [google]
10896270

>>10896232
I'm beginning to think slaughterwads aren't so much a deliberate decision than they are a side effect of maps getting bigger and bigger, so the mappers don't want to have big empty areas or just a couple of enemies in them. The big empty space just invites you to add shit there. It can't be a coincidence that suddenly the majority of new maps that come out both have detailed/big architecture and are slaughter in some capacity. It's just a theory and I don't have a single fact to back that up. But if I'm right, you better get your asshole ready because slaughter is here to stay and it's not gonna get any better.

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