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>> No.5613296 [View]
File: 630 KB, 1920x1080, Screenshot_Doom_20190224_170130.png [View same] [iqdb] [saucenao] [google]
5613296

>>5613279
The problem is in the original doom they were meat shields to prevent you from progressing and forcing you to backpedal.

Doom 2016's design means monsters can do none of that, and as a result pinkies have no place except to, like every other monster, convince you to keep moving.

This is kinda why I say Doom 2016 isn't as much of a doom game as even something like Doom 3. Enemies aren't obstacles, they're keys and points to be collected. Imps will straight up run out of your path rather than restrict it.
Even doom 3 got this right, despite stripping out all of the action and direct empowerment aspects in exchange for fancy graphics. Enemies were still obstacles. You had to fight around or through them to progress.
Doom 2016 locks the doors and forces you to survive in a box.

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