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>> No.1157041 [View]
File: 1.69 MB, 1366x768, Screenshot_Doom_20131022_205953.png [View same] [iqdb] [saucenao] [google]
1157041

>>1156436
http://www.doomworld.com/idgames/index.php?id=630

This... This truly is bullshit. It's an E1M6 modification where 90% of textures are grey, there's way too many monsters, pits abound, and a good deal of map elements that are doors and required switches don't have proper texturing. The ones that DO don't even use the textures right. The map looks ugly, plays like shit, and the most unforgivable thing in the wad ever happens: There's a door that doesn't even look like a door. You press it, and it opens... but not enough. You enter the room through crouching with a source port, and "YOU FOUND A SECRET!" appears. All fine and dandy, I guess, until you find the RED KEY. A REQUIRED ELEMENT TO COMPLETING THE MAP. AND YOU CAN'T EVEN ACCESS IT IN VANILLA IN A 'NILLA-ORIENTED MAP? BULLSHIT!

The straw that broke the camel's back had to be the fact that the end level switch is a random-ass wall texture out of nowhere. Much wall-humping happened. If you don't know E1M6's design, you'll have a lot of trouble. It's terrible. Don't play it.

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