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/vr/ - Retro Games

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>> No.10317495 [View]
File: 7 KB, 480x320, english_no_bounds.png [View same] [iqdb] [saucenao] [google]
10317495

>>10317465
GBA is way more powerful than SNES or MD, but if you want to make a port from a PC game:
>Forget about fancy languages with dynamic typing and garbage collectors, C/C++ is the bare minimum.
>Screen resolution is *small*, so you're probably going to need to adapt your game to fit the viewport.
>There's only 96KB of VRAM and 512 colors for all backgrounds and sprites, so you're probably going to need to adapt your GFX to use as few colors as possible (better if you use 16 colors GFX to fit more shit in VRAM).
>There's only 256+32KB of WRAM, so your lazy data structures are going to need to be reduced in size to fit in it. Also, forget about using the heap for every entity.
>You're probably going to need to remake your music as a module file (mod, xm, etc) to be able to fit it in ROM (32MB max).
>And of course, forget about engines like godot or unity.

>> No.10006204 [View]
File: 7 KB, 480x320, english_no_bounds.png [View same] [iqdb] [saucenao] [google]
10006204

Reposting for greatness.

>> No.10004956 [View]
File: 7 KB, 480x320, english_no_bounds.png [View same] [iqdb] [saucenao] [google]
10004956

I've just finished another "social link".

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