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3693132

>>3693121
You know since the engine works almost like Zdoom with SLADE3 compatible package files, it will be probably a breeze making custom.. everything.

Speaking off modding, I've managed to rewrite DoomShock's weapon sprite drawer from hudmessage (blech) to A_WeaponOffset. Means better performance, infinitely more sensible decorate (yay, actual sprite names) and compatibility with dynamic light, sector color etc.



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