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/vr/ - Retro Games

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>> No.3685581 [View]
File: 276 KB, 800x600, Screenshot_Doom_20160331_160015.png [View same] [iqdb] [saucenao] [google]
3685581

>>3685554
Nihility uses a lot of sprites and assets from the Alpha and Beta of Doom (where the shotgun had a wider muzzle, perhaps it was meant to be some kind of muzzlebrake or adjustable choke), to very good effect, the episode somehow feels very old fashioned in it's presentation, yet also very fresh.

>>3685557
t. not a real doomer

>> No.3104601 [View]
File: 276 KB, 800x600, Screenshot_Doom_20160331_160015.png [View same] [iqdb] [saucenao] [google]
3104601

Finished Nihilism, was overall really good, I hope the guy makes more and finishes it (feels slightly unfinished).

Was genuinely challenging in a good way, surprising enemy placement, clever ambushes, etc, not the slaughtermap bullshit where 100 monsters are heaped upon you at a time, the new monsters like the suicide bomber, three flavors of baron, and the black things with yellow eyes who move really fast, these are genuinely very dangerous and the last one in particular is usually scary, the weapons are slightly changed and I think they're good, because they're legit threatening on their own grounds.

What's great about it is that this is done in DeHacked, so this is all fairly impressive.
I love the use of Alpha and Beta resources which gives it a distinct aesthetic.

Exploration was fun, lots of secrets and hidden nooks and crannies.
No music, I don't know if it will be developed further but it seems like he might put it in later if he does.

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