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>> No.7862089 [View]
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7862089

>>7861748
I do not understand
I dont know anything about code
to fix it for the other guns I added these 2 lines just after 'Fire:'
>TNT1 A 0 A_JumpIfInventory("PistolAmmo", 1, 1)
>GoTo NoAmmo
and replaced PistolAmmo with the kind of ammo that was loaded in the gun
and thats it
and that fixed it
but I dont know why it didnt fix it for the shotgun
and I dont understand what you want me to do either its like you are speaking arab or chinese to me

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