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>> No.1926882 [View]
File: 952 KB, 1647x992, zelda 2 comparison.png [View same] [iqdb] [saucenao] [google]
1926882

>>1926837

The analogies are bad. Movies are insanely high definition, and film has greater resolution than even blurays. I think you need like 8000p to match it.

Video games are just the opposite. Low resolutions usually around 240p. Simply scaling the game using nearest neighbor results in a pixelated game. The idea is to try to replicate that native resolution look from CRTs onto LCDs and other higher resolution displays. With mixed results. There will not be good CRT shaders until around 2K resolution is standard at least.

>> No.1418379 [View]
File: 952 KB, 1647x992, zelda 2 comparison.png [View same] [iqdb] [saucenao] [google]
1418379

>>1418365

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