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/vr/ - Retro Games

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>> No.4922532 [View]
File: 502 KB, 2880x1800, freedoom phase 2 v0.11.png [View same] [iqdb] [saucenao] [google]
4922532

>>4922482
First, a warning: It has never been "finished." There's no "good" version, just versions with higher or lower badness levels. In recent versions, at least, it's far from the worst of its kind (open source knockoffs of popular games made solely for the purpose of getting them into Linux distros with highly specific license rules) but it's not some amazing work of art or a thrilling experience you can't get somewhere else.
Builds from a few years ago (pre-0.10, IIRC) were VERY halfassed. They just kind of threw together whatever assets they could get their hands on. A lot of the enemies were low quality renders of 3D models a third grader could have made, and the music was about the same. Most of the maps were placeholders with one room and a switch. The rest had no consistent style, poor balance (way too much or way too little ammo for the enemy placements) and pointless use of graphical features from vanilla-incompatible source ports. I think the project was fond of PrBoom at one point.
Most of those issues have been resolved. Some guy redrew a bunch of the enemy sprites, a bunch of new music has been introduced (there's a couple hip-hop-ish tracks and lots of stuff that almost sounds like Mega Man) and most of the maps have been cleaned up and reordered into a more coherent progression. However, most of them still have huge, sprawling layouts and obnoxiously detailed geometry, so you need to use a limit-removing source port.

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