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/vr/ - Retro Games

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>> No.3882548 [View]
File: 18 KB, 320x224, Shadow of the Beast II (SEGA CD).png [View same] [iqdb] [saucenao] [google]
3882548

There's no easy workaround for the Mega Drive's limited pallete, Shadow mode doesn't work for shading (Ecco 2 and Lost World tried, though) because it works per tile basis instead of a pixel-level basis. Shadow mode is only really good at simulating... shadows.

On the other hand, the BG color #0 trick is pretty interesting, you can create pretty sweet gradients, but it was rarely used. Shadow of the Beast II on the Mega CD uses this kind of interrupts and looks really cool, it also surpasses the 61 color limit because of this (pic related is exactly 75 colours).

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