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>> No.4591408 [View]
File: 470 KB, 1366x768, Screenshot_Doom_20180216_005416.png [View same] [iqdb] [saucenao] [google]
4591408

>>4591314
>>4591284
>>4591345
>>4591137

Ok I noticed a couple of other stuff I can't believe I missed.
Once you clear the last arena of enemies I forgot to texture the door behind the wall that lowers and also to unpeg its textures.

Also maaaybe I was a bit too stingy with the shells by the time the players reaches the last maze.
And finally the stuck mancubus, yeah.

Also as a little note, as I said before the last fight was designed with infight in mind since the Cyberdemon is easy no matter what so might as well acknowledge it.
In the craziness of this battle it literally looks like a Dance of Death.

The thing I was never able to fix were the polyobject doors, I found no way to keep them open so instead I gave them a bunch of seconds before closing. You'll notice it if you hang around that area more than you should.

Also did you find the secret without IDDT?

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