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/vr/ - Retro Games

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>> No.4025930 [View]
File: 67 KB, 500x358, 1373751104871.jpg [View same] [iqdb] [saucenao] [google]
4025930

>The year of our lord 1991 + 26
>Not wanking over a SEGA Game Gear

>> No.2487729 [View]
File: 67 KB, 500x358, game gear 01.jpg [View same] [iqdb] [saucenao] [google]
2487729

>cont

The result was that between garage sales and pawn shops, there were masses and masses of old game carts floating around. Your average pawn shop owner or mom selling off her kid's stuff had no real knowledge of the games or their potential worth. They were just sold off as junk filler, five bucks here, ten bucks there, a big box full of shit? 30 bucks and it's yours, who cares?

And of course for many of us older collectors, the ones who had been teenagers or a little too young to buy what we wanted during the 16 bit era, this was fantastic. We knew these games were still awesome even though they didn't have gouraud shaded polygons and FVM cut scenes. So we bought them up in droves.

But the reality is that they were always worth more than the super low prices we were paying for them back then. The only reason they were so cheap is that not enough people knew how good they were and what they were worth. But now everyone knows, and more importantly, most of those original carts that popped up in garage sales and the like were long ago bought by people with the purpose of selling them for closer to what they think the games are actually worth. (dreaded resellers)

The reality is that this is just the natural life cycle of any collectible item. There's a point where it's not popular and so it's cheap and easy to come by. But once it becomes a collector's item and starts being collected by numerous people, supply dries up and prices go up and up and up.

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