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/vr/ - Retro Games

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>> No.4410806 [View]
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>>4410696
I love reloading when it's either expedient or visually interesting, preferably both, since a nice animation isn't any good if it seriously hampers gameplay. They make the weapons feel more detailed and satisfying.
For fast games like Doom, reloading should generally be quick, fast magazine swaps then hitting the slide/bolt release, stripping/inserting a clip into the magazine then closing the action.

Brutal Doom tries to speed up shotgun reloads by just making an animation where you put in the shells in a cartoonishly fast fashion, and it looks god fucking awful, so there's some things you gotta consider when making fast animations. The obvious solution would be to have you insert two shells at a time, so six shells would be loaded in like twice the time.

Generally, I prefer gameplay mods and TCs made these days to feature reloading, but I also don't think it's a critical feature, just something that's nice, hell, I think for a lot of TCs and gameplay mods, Goldeneye 64 style reloading would be cool enough, just the gun quickly dropping down off the screen and coming back up with some decent sounds.

>> No.4155496 [View]
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