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/vr/ - Retro Games

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>> No.2540670 [View]
File: 71 KB, 601x578, graviton_gibs.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Both a major and minor update.

So as soon as I got player-background and player-mob collision detection going (which was a major achievement), I ripped up what I had and reimplemented moved from 8bit integers to 16bit fixed point numbers. This is a major update because now I can implement much more fine tuned physics.

I also added some code to run particle-like objects so I can spawn gibs and have them run their own code. Press X and watch vrtan explode into gibs (influenced by gravity!). I will implement other particles, like dust from landing crates.

>>2539182
These sprites were easy to figure out. The last ones were more difficult because of the overlapped sprites. If you want to make anything else, I think a flying kick animation would be bad ass, as well as a crate pick up animation (think Super Mario Bros 2). Other than that, you should send me something to put into some credits, be it a graphic, handle, phrase, etc.

>>2537439
I'll consider putting together a sound engine since so many people have asked if they can contribute audio. Let me come up with a specification over the next few days. If you guys can follow it to the letter, then there will be a much higher chance of getting sound in this project.

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