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/vr/ - Retro Games

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>> No.9815972 [View]
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9815972

>>9815939
>Literally identical to the first games
Exactly; that was serviceable (at best) for a game in which combat was just an ancillary aspect, but doubling down on in as the focus of the sequel/s was a recipe for disaster. Also, the best thing about AitD in comparison to RE imo is how open it felt (except for the final part), and that's another thing they simply dumped for the sequels, which are essentially corridor games.

Or to put it another way: it's not as much as a matter of an "oval wheel" as this anon put it >>9815576, but about a maybe too heavy and a little wonky but still serviceable basketball that they proceeded to try and use for lacross, for two matches in a row too. Capcom took that same ball and pulled a Harlem Globetrotters lol

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