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>> No.1345950 [View]
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1345950

>>1345947
>What I plan on doing with Metroid: Dreadnought is give some extra focus on compatibility with normal Doom wads as well, to avoid the exact same damn problem.

This is how its done. Noice.

Dont forget:
There are certain mods:
* Map mods (adds, replaces maps)
* Weapon mods (adds, replaces weapons)
* Sprite/sound mods (replaces sprites/sounds)
* Playerclass mods (adds/replaces playable classes)
* Super mods (combination of the others)

Cyerrunner was indeed compatible with map mods, but as you already mentioned: They didnt fit in.

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