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>> No.4409141 [View]
File: 48 KB, 640x480, 1511138635.png [View same] [iqdb] [saucenao] [google]
4409141

>>4402953 (me)
>>4403018
okay so i figured out what was up with the sky texture in the halloween wad. it seems there were two definitions of sky1 in texture1 in gothortx.wad. the first was the original doom2 sky, the second was the replacement. unlike most things in the doom engine, it's the first one that wins in this case (multiple textures with the same name in the same texture lump). yet another annoying special case we all have to remember, sigh.

anyway my "solution" was to simply rename the original sky1 to sky1_ (with an underscore on the end - to save faffing around with deutex i did this with a hex editor, it's a one-byte change to the file, offset 0x63b5 changes from 0x00 to 0x5f) then my moon sky shows up as the regular sky1. no-one seems to be using it as a sky transfer, at least in the maps in the zip which i think is the latest. (downloaded from here:
https://drive.google.com/uc?id=0BxbbtKR5bll_bk10Mk1IWHJiSnM )

anyway here is the updated gothortx in its entire one-byte-different glory:

https://a.uguu.se/FlLpvTSMq6Qd_gothortx_fixedsky.7z
http://temp-host.com/download.php?file=ao92tg

scroton if you are willing you may like to pull this into your zip on googledrive?

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