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/vr/ - Retro Games

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>> No.6723714 [View]
File: 276 KB, 379x318, Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
6723714

>>6722705
>more memorable story with revelation
>more memorable NPCs (e.g. Marin, shop keep)
>dungeons have stronger themes to them
>on average higher quality dungeon puzzles
>on average more interesting and memorable bosses
>better tools (e.g. roc feather, boomerang, fire rod, rooster)
>great use of limited space and assets makes game seem bigger
>more sidequests (e.g. seashells, trading)
>fun cameos (e.g. chain chomps, anti kirbys, goombas)
>better glitches (e.g. screen warp)

it just feels like a much tighter game without sacrificing on exploration or number of secrets. the designers did so much with so little

>> No.6143027 [View]
File: 276 KB, 379x318, Zelda_Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
6143027

>>6143025

>> No.5370131 [View]
File: 276 KB, 379x318, Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
5370131

>>5370107
>>5370127
I wonder how they'll handle the more somber moments, like the southern face shrine

>> No.5194381 [View]
File: 276 KB, 379x318, Zelda_Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
5194381

>>5193475
Yeah, I also prefer it. It's more mysterious and ominous.
>>5194131
I've talked about this before, but yeah I also prefer the original. Colors on DX clash a bit too much with each other, original monochrome is more seamless.
I wouldn't say DX was a mistake, and I can see how some people might prefer it in color, but I think the game was developed as a monochrome game artistically and it shows.

>> No.4594404 [View]
File: 276 KB, 379x318, Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
4594404

>>4594337
This is /vr/, anon. You should know by now that the only reason people think DX is inferior is nostalgia, usually under the guise of
>muh monochrome is dreamlike because I'm a MK ultra victim who can't dream in color
>muh glitches are superior
>...

>> No.3902180 [View]
File: 276 KB, 379x318, Zelda_Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
3902180

Link's Awakening.
I care more for Koholint than I have ever cared for Hyrule. Same with Termina.

>> No.2851429 [View]
File: 276 KB, 379x318, Zelda_Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
2851429

What are some cool prophetic moments in video games?

Other than the classic "an ancient evil..." etc.

>> No.942473 [View]
File: 276 KB, 379x318, Ancient_Ruins_(Link's_Awakening).png [View same] [iqdb] [saucenao] [google]
942473

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