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/vr/ - Retro Games

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>> No.8269008 [View]
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8269008

>>8268935
>If pic related is what you're talking about
yeah. it's more obvious in dark areas.
>I'm not 100% sure how they're *supposed* to work
you can plant the testedie.map in quoth/maps folder and run it from there. they're supposed to do 3-5 nail bursts while moving towards you. sentinels are supposed to have about the same fire rate in both hard and nightmare.
it's something to do with attack finished timer, I'm not sure if it's the quoth code preventing it from zeroing in some cases, or the vr progs messing with it somehow. maybe I'll take a look in qc later if you don't figure it out by then.
>something akin to Quake 2's final secret
sounds like effort 2bh. nah, definitely don't start things from scratch at this point. I'll finish my stub for the full release.
voting has a bad taste to it, kinda like voting out or something. there's no need for it. even if we had two secret maps submitted, why not include both on equal grounds?

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