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>> No.3969389 [View]
File: 43 KB, 486x409, 731.jpg [View same] [iqdb] [saucenao] [google]
3969389

>>3964101
>a fucking elk broke in and murdered my guy

>> No.3956541 [View]
File: 45 KB, 486x409, HAAA.jpg [View same] [iqdb] [saucenao] [google]
3956541

>>3956532
ha

One funky thing that zdoom does is when you randomly spawn something and the sector you're spawning it in is at a higher elevation, it spawns it up there instead.

I could make it emit moving explosion pieces from center to expand in a shell but it would be a little harder on my part. This effectively just replicates a similar effect to the wyvern fireball explosion in hexen, except they move a tiny bit.

The best way would also to make them bounce, that way if you got an explosion in a small hole it will burst out rather than just be a bunch of heat up in there.

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