[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3748316 [View]
File: 959 KB, 320x240, glboom-plus-20170116-1857094_1.webm [View same] [iqdb] [saucenao] [google]
3748316

2anon who posted disjunction.wad: http://puu dot sh/ts6ob/a13af4eab6.zip demopack, all but map06 are FDA's and map06 is intentionally DNF, as I played it already and didn't want to dodge all these niggers one more time anyway. If you want to look my deaths in later parts of your maps - watch all the demos, and if you don't - just watch demos with biggest number after either "re" or "skipsec" in filename. Speaking in general, difficulty gradually rises through the wad with weird spikes at the very chaotic beginning of map09, that fucking yellow key trap of map08 and final fight of map06. Visuals are good, not very much things are off (some of them that I noticed during my playthrough are pictured and are in the zip), yet author needs to tone down detailing for his future works, I kept bumping off walls on map09 like crazy. There's a lot to write what I think about maps, but it would be hard without spoilering big chunks of maps to everyone. I will just report that map01 has a spot where it's possible to stuck (and glide out of there), in map03's final area vital switches can be pressed through columns that hide them, map07 also has a place where it's possible to get stuck and glide to get out of there. In map04, in final area, there's a rocket box which is placed incorrectly, clips through the pillar and then "jumps" on top of the pillar.
Yellow key trap from map08 is hands down the most frustrating trap in the wad. Also, map09's final fight is rather easy.

Navigation
View posts[+24][+48][+96]